Item’s Augments (mods)
Augments or mods are the stats that appear at the right side of any item:
There is also a dedicated area for them at the bottom of each item icon:
The ways to get an item with augments are from mob drops, buying them from the NPC (randomly) or another player.
Items can have 1 to 3 augments. And the mods are chosen randomly out of the 23 unique modifiers.
These mods are not affected by Stat Training.
You can reroll your augments to get another set of random modifiers. Rerolling does not increase or decrease the number of augments your item has. The cost of rerolling is the same as the buy price of the item.
To reroll you item you need to talk with Augment Re-Forging NPC (Irzax) at the top of Laurum Harbor.
9 out the 23 modifiers change depending on the level of the item, and the other 14 are fix percentages (see Stats).
Below is a table with all augments and their icons:
This table was originally designed for desktop environment, if you are on mobile and can’t see the whole table please rotate the screen.
|Icon||ID||Stats||Item LVL →||
|14||HP. on Kill||3%|
|15||MP. on Kill||3%|
|20||Item Drop Chance||4%|
|21||Gold Drop Bonus||4%|
Note¹: Dodge Chance, Critical Chance, Critical Damage. These 3 are flat additives, they don’t have a base to extract the percentage of, so they just add to your stats.
Note²: You can’t get Exp. Bonus, Gold Drop Bonus and Item Drop Chance mods with reroll.
Interesting stats: If you are trying to get an specific mod for an item, these are the porcentages you’ll have to face if you want to reroll for them. Say you want STR augments in your item (porcentages for only 3 moded items).
- 1 STR mod + 2 random mods = 12.4846% of rerolling it.
- 2 STR mods + 1 random mod = 0.5507% of rerolling it.
- 3 STR mods = 0.0082% of rerolling it.
The contens of this topic were originally posted by Terri2 on the Laurum Wiki. It is outdated at the moment, but you can check it out here.