[Wiki] Item's Augments (mods)

Item’s Augments (mods)

Augments or mods are the stats that appear at the right side of any item:

There is also a dedicated area for them at the bottom of each item icon:

item_1


The ways to get an item with augments are from mob drops, buying them from the NPC (randomly) or another player.

Items can have 1 to 3 augments. And the mods are chosen randomly out of the 24 unique modifiers.

These mods are not affected by Stat Training.

You can reroll your augments to get another set of random modifiers. Rerolling does not increase or decrease the number of augments your item has. The cost of rerolling is the same as the buy price of the item.

To reroll you item you need to talk with Augment Re-Forging NPC (Irzax) at the top of Laurum Harbor.

10 out the 24 modifiers change depending on the level of the item, and the other 14 are fix percentages (see Stats).


Augments Table

Below is a table with all augments and their icons:

This table was originally designed for desktop environment, if you are on mobile and can’t see the whole table please rotate the screen.

Icon ID Stats Item LVL → 1
10 20
30
40 50 60 70 80 90 95
1 Strength(STR)

1 2 3 4 5 6 7 8 9 10 10
2 Dexterity(DEX)
1 2 3 4 5 6 7 8 9 10 10
3 Intellect(INT)
1 2 3 4 5 6 7 8 9 10 10
4 Wisdom(WIS)
1 2 3 4 5 6 7 8 9 10 10
5 Stamina(STA)

1 2 3 4 5 6 7 8 9 10 10
6 Defense(DEF)
6 7 8 9 10 11 12 13 14 15 15
7 Mag.Defense(MDEF)
6 7 8 9 10 11 12 13 14 15 15
8 Maximum HP(MAXHP)
31 40 50 60 70 80 90 100 110 120 120
9 Maximum Mana(MAXMP)
19 24 30 36 42 48 54 60 66 72 72
24 Agility(AGI)
1 2 3 4 5 6 7 8 9 10 10
Stats Percentage Cap
10 Dodge Chance 1% 25% Soft. 50% Hard(PVP). 75% Hard(PVE)
11 Reflect Damage 2%
12 Attack Speed 3% 0.5 hit / second
13 HP Regeneration 1% 25% (50% while stationary with full corrupted lazuli enchantment)
14 HP on Kill 2% 10%
15 MP on Kill 2% 10%
16 Critical Chance 1% 25% Soft. 50% Hard(PVP). 75% Hard(PVE)
17 Critical Damage 2% 200%
18 Movement Speed 2% 1.8%
19 Casting Speed 3% 50%
20 Item Drop Chance 4%
21 Gold Drop Bonus 4%
22 Exp. Bonus 3%
23 CD. Reduction 3% 33%

Note¹: Dodge Chance, Critical Chance, Critical Damage. These 3 are flat additives, they don’t have a base to extract the percentage of, so they just add to your stats.

Note²: You can’t get Exp. Bonus mod with the NPC reroll.


Interesting stats: If you are trying to get an specific mod for an item, these are the porcentages you’ll have to face if you want to reroll for them. Say you want STR augments in your item (porcentages for only 3 moded items).

  • 1 STR mod + 2 random mods = 12.4846% of rerolling it.
  • 2 STR mods + 1 random mod = 0.5507% of rerolling it.
  • 3 STR mods = 0.0082% of rerolling it.

The contens of this topic were originally posted by Terri2 on the Laurum Wiki. It is outdated at the moment, but you can check it out here.
6 Likes

Good job, Ill make this post a Wiki post so others can update it! Here :cookie:

1 Like

‘The only way to get an item with augments is by mob drops, or buying them from another player’

You can also get modded items by buying them from the shop.

Then hit the Edit btn and change submit the change, its a Wiki post

Post updated with the new balance changes added in the 1.3 version patch.
Added caps of each mod.