[Wiki] Classes & Stats

Classes

In Laurum Online you can choose 4 different classes for your journey! Each class will have its own skills, equipment and characteristics but at any time it is possible to switch between existing classes.

Attention: You are allowed to change class without any fee up to level 20, after this level you will be charged experience when moving to another class! Remember that it is also possible to use gems instead of experience.

Each class has different base stats, and gain different amounts of “passive stats”
everytime they level up.


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Warriors are an up-front and in-your-face melee class. With their sword and shield they provide outstanding offense and defense.

  • Base HP: 150
  • HP for each STA point: 15
  • HP for each Lv: 5
  • Base MP: 54
  • MP for each WIS point: 5.4
  • MP for each Lv: 1.8
  • PDMG for each STR point: 3.15
  • MDMG for each INT point: 1
  • PDEF for each PDEF point: 3.5
  • MDEF for each MDEF point: 2.45
  • CRIT chance for each DEX point: 0.06%
  • CRIT Damage: 125%
  • DODGE chance for each AGI point: 0.06%
  • Auto Attack Speed: 1.075 hit / sec
  • Auto Attack Range: 1.15m
  • Walking Speed: 1.125%
  • Skill Range: 1.15m

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As a mystic, the Wizard is adept in magical attacks and crowd control. Their cloth robes makes them somewhat fragile but their power is immense.

  • Base HP: 90
  • HP for each STA point: 9
  • HP for each Lv: 3
  • Base MP: 90
  • MP for each WIS point: 9
  • MP for each Lv: 3
  • PDMG for each STR point: 1
  • MDMG for each INT point: 3.15
  • PDEF for each PDEF point: 2.45
  • MDEF for each MDEF point: 3.5
  • CRIT chance for each DEX point: 0.085%
  • CRIT Damage: 125%
  • DODGE chance for each AGI point: 0.085%
  • Auto Attack Speed: 1.1 hit / sec
  • Auto Attack Range: 2.7m
  • Walking Speed: 1.15%
  • Skill Range: 2.7m

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Hunters are proficient at dealing deadly attacks from a distance. Proper kiting and hitting the enemy’s weak point is their key to success.

  • Base HP: 112.5
  • HP for each STA point: 11.25
  • HP for each Lv: 3.75
  • Base MP: 67.5
  • MP for each WIS point: 6.75
  • MP for each Lv: 2.25
  • PDMG for each STR point: 2.8
  • MDMG for each INT point: 1
  • PDEF for each PDEF point: 2.8
  • MDEF for each MDEF point: 2.8
  • CRIT chance for each DEX point: 0.1%
  • CRIT Damage: 125%
  • DODGE chance for each AGI point: 0.1%
  • Auto Attack Speed: 1 hit / sec
  • Auto Attack Range: 3m
  • Walking Speed: 1.2%
  • Skill Range: 3m

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Paladins are blessed by the gods with invaluable healing magic!. Don’t underestimate the capabilities of this holy champion.

  • Base HP: 127.5
  • HP for each STA point: 12.75
  • HP for each Lv: 4.25
  • Base MP: 76.5
  • MP for each WIS point: 7.65
  • MP for each Lv: 2.55
  • PDMG for each STR point: 1
  • MDMG for each INT point: 2.8
  • PDEF for each PDEF point: 3.15
  • MDEF for each MDEF point: 3.15
  • CRIT chance for each DEX point: 0.075%
  • CRIT Damage: 125%
  • DODGE chance for each AGI point: 0.075%
  • Auto Attack Speed: 1.05 hit / sec
  • Auto Attack Range: 1.15m
  • Walking Speed: 1.125%
  • Skill Range: 1.15m

Stats

  • Strength (STR): Increases physical damage (PDMG). Used by Warriors and Hunters.

  • Intelligence (INT) : Increases magic damage (MDMG). Used by Paladins and Wizards.

  • Stamina (STA) : Increases health points (HP).

  • Wisdom (WIS) : Increases mana points (MP).

  • Agility (AGI): Increases dodge rate (It has a soft cap when you reach 25%, from then every AGI point gives half the original amount).

  • Dexterity (DEX) : Increases critical chance (It has a soft cap when you reach 25%, from then every DEX point gives half the original amount).

  • Defense (DEF): Decreases the amount of physical damage you take based on your stat multiplier.

  • Magic Defense (MDEF): Decreases the amount of magic damage you take based on your stat multiplier.


Gear only stats

  • Basic Stats : Increases stats by X.

    • Note: All above mention Basic Stats have a chance to be on gear.
  • Attack Speed: Reduces the time between attacks. All classes can use it but it’s best for Hunter. The cap is 0.75 hit / second.

  • Casting Speed: Reduces the time it takes to cast skills. The cap is 50%.

  • Cooldown Reduction: Reduces the time of cooldown each time you cast a certain skill. The cap is 25%.

  • Critical Damage: Increases the amount of damage your critical hits do. The cap is 150%.

  • Dodge Chance: Increases dodge chance. Unlike AGI, gives a flat percent (%) to dodge chance. Hard cap is 50%, soft cap is 25%.

  • Crit Chance: Increases crit chance. Unlike DEX, gives a flat percent (%) to critical chance. Hard cap is 50%, soft cap is 25%.

  • HP on Kill: Replenishes X% of HP when you kill a monster or player. The cap is 10%.

  • MP on Kill : Replenishes X% of MP when you kill a monster or player. The cap is 10%.

  • HP Regeneration: Increases X% of your HP when regenerating. The cap is 20% (40% while stationary with full Corrupted Lazuli enchantment)

  • Movement Speed : Increases your walking speed base on your original movement speed, allowing you to traverse terrain faster. The cap is 1.8%.

  • Reflect Damage : Reflects a % of damage back at the attacker. Cap at 50% and only applied to basic attacks, not skills.


Notes: In several cases, an item’s Augments or certain Skills can also change stats, such is the case with HP or MP regeneration.

3 Likes

Just a little thing
Mp regeneration and Hp regeneration is 0.5% for every class :smiley: not 50%
Edit:paladin wis is 4.5 per point not 4

Also if Zelp/Alk can answer me…why hunter base hp is 100 and paladin is 90…and both hp per sta is 12? And paladin hp per lvl is 3.5 while hunter is 4
My reply for maybe your answers: I UNDERSTAND PALADIN IS SUPPORT BUT WHY YOU MAKE IT THE WEAKEST?
It has lowest damage and lowest hp(well wizard is more lower)
Actually where is the logic
-hunter have the highest dodge in the game so he needs high hp as a range class?

Thats just my opinion
And pretty sure im right

1 Like

0.5% actually is 50% (0.50 where 1 is 100%) of your HP in 5 seconds.

About the WIS is 4. Saw the code.

public static float MP_regen_time = 5f;
public static float MP_regen_percent = 0.5f; //on % so 0.5%
public static float MP_per_WIS = 4f;

If 0.5 were 0.5 out of 100, then you will need 1000 seconds for a full HP recovery…(And that’s not true)

Its outdated mp per wis is 4.5 xd

Very good job with this post!

1 Like

it would be nice if the palladine was slightly increased speed because even on a stupid speed banner. palladin lags behind

It’s difficult to run with a shield and an armor you know…

Did you see anyone running and shooting a bow at the same time?
You propose too much realism.

1 Like

Post updated with the new balance changes added in the 1.3 version patch.

How to reset stats? And where to buy skill books…it’s only showing lvl 1 skill books

about the skill drops see here: [Wiki] Skill Books
or check the broker NPC or trade channel in game.

about reset stats u must change your class or rebirth
rebirth points only are reset through a potion (Crafting) or paying gems

What is the MP regen cap?

All classes have 5% base, and the only way to increase that is with Corrupted Jade enchantment…
The max using full enchantments for that is combining mythical, legendary and unique, so with that you will reach a total of 600%
So the max is 30%

Does hp regen mod from gears work only out of combat? (pve and pvp) It boost regen “when” i am regening right ? Not every second ?

out of combat works inmediatly, you regen really fast
in combat the regen time is every 5 seconds
so if you have 20% hp regen, you will get 20% of your hp every 5 seconds in combat mode.

1 Like

What is the max cap for critical chance mods ?

Here you can see this information.