Classes
In Laurum Online you can choose 4 different classes for your journey! Each class will have its own skills, equipment and characteristics but at any time it is possible to switch between existing classes.
Attention: You are allowed to change class without any fee up to level 20, after this level you will be charged experience when moving to another class! Remember that it is also possible to use gems instead of experience.
Each class has different base stats, and gain different amounts of â€śpassive statsâ€ť
everytime they level up.
Warriors are an upfront and inyourface melee class. With their sword and shield they provide outstanding offense and defense.
 Base HP: 150
 HP for each STA point: 15
 HP for each Lv: 5
 Base MP: 54
 MP for each WIS point: 5.4
 MP for each Lv: 1.8
 PDMG for each STR point: 3.15
 MDMG for each INT point: 1
 PDEF for each PDEF point: 3.5
 MDEF for each MDEF point: 2.45
 CRIT chance for each DEX point: 0.06%
 CRIT Damage: 125%
 DODGE chance for each AGI point: 0.06%
 Auto Attack Speed: 1.075 hit / sec
 Auto Attack Range: 1.15m
 Walking Speed: 1.125%
 Skill Range: 1.15m
As a mystic, the Wizard is adept in magical attacks and crowd control. Their cloth robes makes them somewhat fragile but their power is immense.
 Base HP: 90
 HP for each STA point: 9
 HP for each Lv: 3
 Base MP: 90
 MP for each WIS point: 9
 MP for each Lv: 3
 PDMG for each STR point: 1
 MDMG for each INT point: 3.15
 PDEF for each PDEF point: 2.45
 MDEF for each MDEF point: 3.5
 CRIT chance for each DEX point: 0.085%
 CRIT Damage: 125%
 DODGE chance for each AGI point: 0.085%
 Auto Attack Speed: 1.1 hit / sec
 Auto Attack Range: 2.7m
 Walking Speed: 1.15%
 Skill Range: 2.7m
Hunters are proficient at dealing deadly attacks from a distance. Proper kiting and hitting the enemyâ€™s weak point is their key to success.
 Base HP: 112.5
 HP for each STA point: 11.25
 HP for each Lv: 3.75
 Base MP: 67.5
 MP for each WIS point: 6.75
 MP for each Lv: 2.25
 PDMG for each STR point: 2.8
 MDMG for each INT point: 1
 PDEF for each PDEF point: 2.8
 MDEF for each MDEF point: 2.8
 CRIT chance for each DEX point: 0.1%
 CRIT Damage: 125%
 DODGE chance for each AGI point: 0.1%
 Auto Attack Speed: 1 hit / sec
 Auto Attack Range: 3m
 Walking Speed: 1.2%
 Skill Range: 3m
Paladins are blessed by the gods with invaluable healing magic!. Donâ€™t underestimate the capabilities of this holy champion.
 Base HP: 127.5
 HP for each STA point: 12.75
 HP for each Lv: 4.25
 Base MP: 76.5
 MP for each WIS point: 7.65
 MP for each Lv: 2.55
 PDMG for each STR point: 1
 MDMG for each INT point: 2.8
 PDEF for each PDEF point: 3.15
 MDEF for each MDEF point: 3.15
 CRIT chance for each DEX point: 0.075%
 CRIT Damage: 125%
 DODGE chance for each AGI point: 0.075%
 Auto Attack Speed: 1.05 hit / sec
 Auto Attack Range: 1.15m
 Walking Speed: 1.125%
 Skill Range: 1.15m
Stats

Strength (STR): Increases physical damage (PDMG). Used by Warriors and Hunters.

Intelligence (INT) : Increases magic damage (MDMG). Used by Paladins and Wizards.

Stamina (STA) : Increases health points (HP).

Wisdom (WIS) : Increases mana points (MP).

Agility (AGI): Increases dodge rate (It has a soft cap when you reach 25%, from then every AGI point gives half the original amount).

Dexterity (DEX) : Increases critical chance (It has a soft cap when you reach 25%, from then every DEX point gives half the original amount).

Defense (DEF): Decreases the amount of physical damage you take based on your stat multiplier.

Magic Defense (MDEF): Decreases the amount of magic damage you take based on your stat multiplier.
Gear only stats

Basic Stats : Increases stats by X.
 Note: All above mention Basic Stats have a chance to be on gear.

Attack Speed: Reduces the time between attacks. All classes can use it but itâ€™s best for Hunter. The cap is 0.75 hit / second.

Casting Speed: Reduces the time it takes to cast skills. The cap is 50%.

Cooldown Reduction: Reduces the time of cooldown each time you cast a certain skill. The cap is 25%.

Critical Damage: Increases the amount of damage your critical hits do. The cap is 150%.

Dodge Chance: Increases dodge chance. Unlike AGI, gives a flat percent (%) to dodge chance. Hard cap is 50%, soft cap is 25%.

Crit Chance: Increases crit chance. Unlike DEX, gives a flat percent (%) to critical chance. Hard cap is 50%, soft cap is 25%.

HP on Kill: Replenishes X% of HP when you kill a monster or player. The cap is 10%.

MP on Kill : Replenishes X% of MP when you kill a monster or player. The cap is 10%.

HP Regeneration: Increases X% of your HP when regenerating. The cap is 20% (40% while stationary with full Corrupted Lazuli enchantment)

Movement Speed : Increases your walking speed base on your original movement speed, allowing you to traverse terrain faster. The cap is 1.8%.

Reflect Damage : Reflects a % of damage back at the attacker. Cap at 50% and only applied to basic attacks, not skills.
Notes: In several cases, an itemâ€™s Augments or certain Skills can also change stats, such is the case with HP or MP regeneration.