[Wiki] Classes & Stats

Classes

In Laurum Online you can choose 4 different classes for your journey! Each class will have its own skills, equipment and characteristics but at any time it is possible to switch between existing classes.

Attention: You are allowed to change class without any fee up to level 20, after this level you will be charged experience when moving to another class! Remember that it is also possible to use gems instead of experience.

Each class has different base stats, and gain different amounts of “passive stats” everytime they level up.


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Warriors are an up-front and in-your-face melee class. With their sword and shield they provide outstanding offense and defense.

  • Base HP: 120
  • HP for each STA point: 15
  • HP for each Lv: 5
  • HP Regen Time: 50% every 5s = 10% every 1s
  • Base MP: 40
  • MP for each WIS point: 2
  • MP for each Lv: 1
  • MP Regen Time: 50% every 5s = 10% every 1 sec
  • PDMG for each STR point: 3
  • MDMG for each INT point: 1
  • PDEF for each PDEF point: 3.8
  • MDEF for each MDEF point: 2.5
  • CRIT chance for each DEX point: 0.08%
  • CRIT Damage: 200%
  • DODGE chance for each AGI point: 0.1%
  • Auto Attack Speed: 1 (1.195 hit/sec)
  • Auto Attack Range: 1
  • Walking Speed: 1.1
  • Skill Range: 1

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As a mystic, the Wizard is adept in magical attacks and crowd control. Their cloth robes makes them somewhat fragile but their power is immense.

  • Base HP: 80
  • HP for each STA point: 10
  • HP for each Lv: 3
  • HP Regen Time: 50% every 5s = 10% every 1s
  • Base MP: 80
  • MP for each WIS point: 5
  • MP for each Lv: 3
  • MP Regen Time: 50% every 5s = 10% every 1 sec
  • PDMG for each STR point: 1
  • MDMG for each INT point: 3
  • PDEF for each PDEF point: 2
  • MDEF for each MDEF point: 4
  • CRIT chance for each DEX point: 0.10%
  • CRIT Damage: 200%
  • DODGE chance for each AGI point: 0.11%
  • Auto Attack Speed: 1 (1.195 hit/sec)
  • Auto Attack Range: 2.3
  • Walking Speed: 1.15
  • Skill Range: 2.3

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Hunters are proficient at dealing deadly attacks from a distance. Proper kiting and hitting the enemy’s weak point is their key to success.

  • Base HP: 100
  • HP for each STA point: 12
  • HP for each Lv: 4
  • HP Regen Time: 50% every 5s = 10% every 1s
  • Base MP: 50
  • MP for each WIS point: 3
  • MP for each Lv: 2
  • MP Regen Time: 50% every 5s = 10% every 1 sec
  • PDMG for each STR point: 2.85
  • MDMG for each INT point: 1
  • PDEF for each PDEF point: 3
  • MDEF for each MDEF point: 3
  • CRIT chance for each DEX point: 0.12%
  • CRIT Damage: 200%
  • DODGE chance for each AGI point: 0.16%
  • Auto Attack Speed: 1 (1.195 hit/sec)
  • Auto Attack Range: 2.8
  • Walking Speed: 1.2
  • Skill Range: 2.8

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Paladins are blessed by the gods with invaluable healing magic!. Don’t underestimate the capabilities of this holy champion.

  • Base HP: 90
  • HP for each STA point: 12
  • HP for each Lv: 3.5
  • HP Regen Time: 50% every 5s = 10% every 1s
  • Base MP: 70
  • MP for each WIS point: 4
  • MP for each Lv: 3
  • MP Regen Time: 50% every 5s = 10% every 1 sec
  • PDMG for each STR point: 1
  • MDMG for each INT point: 2.7
  • PDEF for each PDEF point: 3.5
  • MDEF for each MDEF point: 3.5
  • CRIT chance for each DEX point: 0.05%
  • CRIT Damage: 200%
  • DODGE chance for each AGI point: 0.13%
  • Auto Attack Speed: 1 (1.195 hit/sec)
  • Auto Attack Range: 1
  • Walking Speed: 1.1
  • Skill Range: 1

Stats

  • Strength (STR): Increases physical damage (P DMG). Used by Warriors and Hunters.

  • Intelligence (INT) : Increases magic damage (M DMG). Used by Paladins and Wizards.

  • Stamina (STA) : Increases health points (HP).

  • Wisdom (WIS) : Increases mana points (MP).

  • Agility (AGI): Increases dodge rate (It has a soft cap when you reach 50%, from then every AGI point gives half the original amount. It hard caps at 90%, you can’t go over that).

  • Dexterity (DEX) : Increases crit chance (CC) (It has a soft cap when you reach 50%, from then every DEX point gives half the original amount).

  • Defense (DEF): Decreases the amount of physical damage you take.

  • Magic Defense (MDEF): Decreases the amount of magic damage you take. It increases different amounts depending on the class.

*Notes: MDEF and PDEF are taken into account between each other by 20%. That means if you have 100 MDEF it will be like to have 20 PDEF and the other way around, if you have 100 PDEF it will be like to have 20 MDEF.


Gear only stats

  • Basic Stats : Increases stats by X.

    • Note: All above mention Basic Stats, excluding AGI, have a chance to be on gear.
  • Attack Speed: Reduces the time between attacks. All classes can use but it’s best for Hunter.

  • Casting Speed: Reduces the time it takes to cast skills.

  • Critical Damage: Increases the amount of damage your critical hits do.

  • Dodge Chance: Increases dodge chance. Unlike AGI, dodge gives a flat percent (%) to dodge chance.

  • HP on Kill: Replenishes X% of HP when you kill a monster or player.

  • MP on Kill : Replenishes X% of MP when you kill a monster or player.

  • Movement Speed : Increases your walking speed base on your original mov.speed, allowing you to traverse terrain faster.

  • Reflect Damage : Reflects a % of damage back at the attacker.


Notes: In several cases, an item’s Augments or certain Skills can also change stats, such is the case with regeneration.

1 Like

Just a little thing
Mp regeneration and Hp regeneration is 0.5% for every class :smiley: not 50%
Edit:paladin wis is 4.5 per point not 4

Also if Zelp/Alk can answer me…why hunter base hp is 100 and paladin is 90…and both hp per sta is 12? And paladin hp per lvl is 3.5 while hunter is 4
My reply for maybe your answers: I UNDERSTAND PALADIN IS SUPPORT BUT WHY YOU MAKE IT THE WEAKEST?
It has lowest damage and lowest hp(well wizard is more lower)
Actually where is the logic
-hunter have the highest dodge in the game so he needs high hp as a range class?

Thats just my opinion
And pretty sure im right

0.5% actually is 50% (0.50 where 1 is 100%) of your HP in 5 seconds.

About the WIS is 4. Saw the code.

public static float MP_regen_time = 5f;
public static float MP_regen_percent = 0.5f; //on % so 0.5%
public static float MP_per_WIS = 4f;

If 0.5 were 0.5 out of 100, then you will need 1000 seconds for a full HP recovery…(And that’s not true)

Its outdated mp per wis is 4.5 xd

Very good job with this post!

1 Like

it would be nice if the palladine was slightly increased speed because even on a stupid speed banner. palladin lags behind

It’s difficult to run with a shield and an armor you know…

Did you see anyone running and shooting a bow at the same time?
You propose too much realism.

1 Like