Hi, to start it off the RED (bad karma players) are unjustified they drop stuff when they die, either from mobs or from players right? its kind of unbalanced tbh when blue (good karma) players attack first, they drop stuff and when they fight back (kills blue players) they don’t drop stuff and their karma worsens, basically you can’t kill them because if you do your karma worsens and if you fail to protect yourself you lose a valuable weapon you spent hours working on, and its literally in the quest to kill or to PvP others which gets you bad karma.
So i prepared a solution, why not blue players drop items too if they die from red players and vice versa, and if you don’t want to pvp stay innocent (green) meaning you dont drop stuff and when you kill red or blue users they dont drop either, but gets you good or bad karma depending on what user you killed. If a blue user kills another blue user their karma remains and doesn’t drop, same for red, but if Red kills Blue then it’s real pvp and they should drop stuff whether who died the blue or the red, making it fair.
or make the Blue users vulnerable to drop if they attacked first (which wouldn’t work since once you get attacked you would get almost one shot by the next skill).