The game needs more events so it doesn’t get boring anymore, thinking about that alq members think of three new events.
1st Event. In the PvP room each death would drop a new material item, (example: gathering 500 materials to craft a gem. Saturday and / or Sunday.
2nd Event. In a 5x5 GvG environment with three rooms with obstacles, guilds are born at the ends and go to the middle where they will have a flag (or structures to destroy), the first guild to take a flag to the base (or destroy structures) wins the game, It would also be feasible to make a winning guild points system, these points could be used to upgrade the guild lvl and add more members. The rewards for this event could be extra experience for all guild members for five days and / or more chance of monster items falling for all guild members for five days. Saturday and / or Sunday.
3rd Event. A very strong Boss to the point of needing 10 players in party to kill him, watching all players attacking the Boss for more than 3 minutes can collect Gold scattered on the floor only using his pet collector, also serious about dropping items with Three identical extras, perfect jewels and tickets to the party that draws the most blood from the monster, or just from party you will get the best items out of the scattered gold. Saturday and / or Sunday.