With the addition of item requirements in quests, pick-up groups look to be a thing of the past. When each person that is added to a group means more time is required to complete a quest, why party up?
Don’t get me wrong, I spend a lot of time soloing, but there are other factors to this. The quests take longer now, and requirements aren’t balanced. The result is that a lot of people need to camp the same mobs for a much longer period to complete a quest. The map suddenly feels a lot more crowded even with less players.
If you want to be efficient now, you kind of have to be a dick. Used to be if I wanted to complete a quest in an area others are, I could choose to be competitive if I wanted the challenge. However, if I wanted to be efficient and friendly, I partied up with others and knocked the quest out quick. Now, it’s kill mobs before others can (as a hunter, this is easy enough) and I do feel dickish doing it.
I don’t want to knock the new quest system. The lore aspect is great and there is more potential with this system. The current structure is destructive to cooperative play. I would suggest scaling the qty of lore items to group size, but I can already see how easy it would be to exploit that. Aside from reducing lore item requirements (or increasing drop qty), I can’t think of a good solution that can’t be exploited. How does everyone else feel about this?