Gold sink ideas

After the last quest update LO has been generating about 30million gold per day - this has a huge impact on the game’s economy and that is why we need to discuss ways of taking out gold out of the game.

Things like broker fees, shop item prices, rebirth cost, re-roll fee, gold drop on death and others help us burn some of the gold that is generated per day but this is not enough or not done properly.

There are a couple of videos I would like you to watch before suggesting stuff here so you understand why we need this and how other games have done it (successfully and unsuccessfully).

This is a serious topic and please do your best to watch and understand both videos above before suggesting stuff, thanks :smile:!

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By @Jorob in Discord:

If you want to add to the sink:

  • add a significant gold component to crafting (costs 40 x, 30 y and 50k gold). This can work as a balancing factor in crafting to prevent hoarding there as well.
  • sell a RB points reset potion at a very high gold cost (or craftable with rare components and high gold)
  • increase RB gold cost scaled to number of RB (though I think I’m going to regret this idea). Crafting variant, rebirth potion requiring both gold and rare lore items.(edited)
  • I think it’s bad form to do it after the fact, but you could also add a gold component to upgrades.

Some ideas:

  • Add durability to the items, every time you use it (like weapons, or gettin damage from player or monsters) it will slowly worn until reach 0, then you cannot use the item(or you will not perceive their effects) until it’s repaired(Like Diablo2)

  • Allow us to buy a karma reset scroll for a huge amount of gold

  • Remove reset potion stats and only allow us to buy for gems, or instead for a big amount of gold

  • For every change class you wanna make you must pay 500k gold (in 0rb will be the same as now, after 1rb you must pay gold) I hate seeing a lot of players changing his class like nothing at rb 5+

  • Add a fee for entering(or leaving, or both) in a guild.

  • Decrease the gold reward from quests so the max you could get will be 20k(lvl 95-100 quests), in Discord there is the table that we discussed with new rewards.

  • Add a fee to every NPC (Reroll, upgrade, transfer enchantment, etc.)

  • Increase the amount of gold required to buy items from NPC (items, armor, weapons) and also the value of refilling potions

  • Increase rebirth to 1kk

  • Increase DS entry fee

  • Increase guild creation fee to 1kk

  • Increase teleport’s scroll value amount

  • Add taxes to every trade so if you trade something for 25k the “Laurum” will get a % fee from the transaction like real life (Side effect all items will increase their value)

  • If you make a gold drop for dying then you must allow the negative values because if I alt all my gold then I die 500 times, I will still be in 0 without losing nothing, so it will reach negative values (Yeah crazy)

  • Add arena fee, if someone dies the guy who killed you will win the fee minus a % of taxes to the Laurum world, ex. Paid 1k to enter, if I die I lost 1k and other players gets 750

  • Add a fee for every item you trade in normal trade system, so if I give you 6 items I must pay 1k per item I give you(For this you should first solve the alt thing issue allowing us to save lingots and jewels souls in our materials inventory so alt will dissapear)

  • Increase broker fee? (Ppl will stop use it maybe)

  • Allow buying gems with gold(huge quantity)

  • Allow us to transfer Level between objects using materials and a huge amount of gold, liek for example I have a 500 item, I got something better but lvl 1, so I can transfer the 500 lvl to my item using gold and materials(Maybe also with a penalty for a cheaper amount, like lossing 25% of the levels paying less). A “transfer item exp npc”

Notes: You can apply to every idea a Rebirth exponential fee, so at low RB most of things will be cheap and later on while you are rebirthing more and more every thing and price and fee will be more expensive…apply almost to all of them. So you don’t kill the noobs.

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charge more per lvl of devil’s square (a little exp would be nice) charge Gold to put jewelry on items,

Hi, do you know what caused the inflation at first hand alkanov? If you do, just revert it.
If you don’t want to take out something you work your ass off (we get it) then let’s find the solution together.
One “pro player” told me 3 days ago, and I quote;
I’m making easily 3 kk per day with the new quest update, it’s something never seen before.
Let’s hop into this, what did it change in-game to let this pro-player to make so much gold that easily and fast?
Quest rewards! Doing questing all day is making him able to contribute to the inflation, so why not to put a daily quest limit?
If you don’t want to make players play less, then, just lower the gold reward.
Add level 100 gear.
Adding sinks everywhere its plausible and a secure way to keep the currency value in a healthy point.( You got enough examples from those videos you posted ).
Inflation will always happen, it’s the nature of currencies and “markets”.
Extreme solutions can be executed, like for example; mobs drop 10 gold( every single mob).
Add another currency, but with a different objective, not just trade/buy.
For example; Black gold( It can only be used to buy “perks” or “buff pots” that you actually NEED or really WANT to have a pleasant Grind. You can and will need to trade Gold for Black gold everyday, in that way we can take out gold for sure.
Make a lottery system with a high fee to participate but randomize rewards, do not offer gold that easily to let gold dissapear.
Add a poker game, or a jackpot machine.
Put a price on things, because players are the guilty ones, for example; they all want to buy Jewels D super cheap, let’s take in consideration that jewels D is the material needed to keep improving gear on lategame, it should cost a LOT more as experienced players have much more possiblities to afford it. If nowadays Jewels A can be bought from 40k to 60k, then jewels B should cost 60k to 80k, Jewels C 80k to 100k and jewels D, 150k to 200k, try to add walls to the veteran players to de-inflate the enonomy.( As they are the ones making much more gold)
Or reset the server :male_detective:

Just charge more to access devil’s Square, charge to use the upgrade system, and slightly decrease the quest rewards a bit, but I think it’s good to increase the weekly quest.

Inflation didnt happen from one day to the other, there is no reason why a jewel A or even a D could cost above 5k gold. This is a process that has been getting worse and worse day after day, even 2x gold affect this.

We will have to think on something and implement it step by step

  • Increase reroll gold to 100%.
  • Add premium reroll ( 200% more gold as now) with exp/drop stats
    Bet everyone gonna use it.
    Atleast I’d spend few kk

P.S. this will probably also solve the difficulty to get items.


Difficulty is not a problem

Pra mim está perfeita o mercado

  • Increase rebirth to 1kk

I don’t like the idea about rebirth constant cost, for me, the cost should be increased each rebirth made like 200k each rebirth, so 1rb 200k, 2rb 400, 3 600k, 4 800k, 5 1kk, 6 1,2kk 7 1,4kk etc.

  • Increase broker fee? (Ppl will stop use it maybe)

Right now, I don’t even dare to put items with a 10% fee ( 24 h ) such time is too short for such price, In example, I have a really good hammer to sell for 2kk which won’t be sold in such time, just because I already got experience in this game, and I know that such items are not being sold even in like 3 days, so I have to pay 200k each time I want to put this just for 24hours, not worth, and that is why most people sell things with higher price on trade chat instead of market, If it’s “premium”, then make it like 48h or 72h

About ideas to spend money there is bunch of things you can do, it’s just a matter of implementing new things in game like:

  • buying like personal passive guild buffs by each of players
  • additional slots in guilds
  • adding cost of entering to a dungeon per person like you are with 5 ppl in party, on enter you must pay each 100k gold per player, and such sum of money you can increase or lower based on dungeon lvl
  • Payment for unlocking another 100 lvls of training like STR/DEX etc.
  • New arena panel where you could join and fight in 3vs3 2vs2 and 1vs1 formats( on such panel you just click join arena and you would be teleported with your party or being added to a party made from other players), each such fight u must pay like 10k, the winning pt or winner gets all money but there is a fee like 20% to the game, so in example for 3vs3: a team which won gets 60k, but first, this sum of money has a fee, so 48k gets divided by 3 players

Hi folks! Long time no writing here, but the less is best I’ve heard :stuck_out_tongue:
So, let’s see and analyse some ideas.

1- I love the idea of paying more for each rb. Adding 100k for each rebirth made. RB 0-> RB 1 = 250K; RB 1 -> RB 2 350K and so on.

2- class changing… Well I honestly think this should be something that you have to think before do it so. It’s like, everyone can change class at zero cost and that’s not good. Exp penalty is just outdated. Changing class should cost way over 1kk and I’d say 5kk minimum. Then just few would change class and there won’t be class switching every once in a while or in ever class nerf.

3- As Alkanov said before, he is sick of DS and for his will DS would close right today. I truly understand him but what if uplift that DS thing? How? Oh well, easy peasy! DS difficulty and exp should vary regarding the player level and party. If a player want to solo DS, the difficulty would be decreased as well as exp. If there is a party of 10 players the opposite should happen. Way difficult and way more exp. The fee I’d push it to 20/50k (per party members - 20k solo until 50k full party of 10).

4- RP reset potion. Well this is somehow similar to class change so I’d push to 4/5kk as well.

5- there another great idea to squish money from players :stuck_out_tongue: enchant transfer should have a fee and you can choose the fee. Like, if you put 10k gold, you’ll have 10% chance to success. If you put 100k gold, you’ll have 100% change. This is more an idea in beta stage because I think this one can be explored and give a great result.

6- Quest should have a cap. A player who stays 24h playing gets lots of cash only with quests. I’d suggest to make some kind of quest exhaust. After repeating 10x or so the same, no more gold you’ll get as reward until the 00:00h of next day.

7… I have way more ideas, but I’ll write them after. I’m working atm and don’t have much time to spend now. Sorry for fast typing, probably wrote something wrong because of that xD

Regards boys, cya arround :blush:

Alkanov. Its simple remove Exp items.
ppl are collecting money to buy this OOOooooooo 2/3 exp item.
just a little joke.
if we will rise prices for rb etc.etc.etc.
Exp items will be more expensive.
Items at all will be more expensive.
if we decrease amount of getting money then what to do with ppl that already have 50m+ ? they will feel themselves as billionaires ?
Add A Shop. Simple Shop.
with Gems or Stones or anything that ppl will really buy and waste all money there without getting a Huge profit. so 150m should be wasted also somehow.
ye let they but this Fuc*ing 3333 Jewels but they will waste this Billions.
anyway it takes half a year to get all full set +500.
money is generating more. and more. and the same problem face me again…
The best way i know. to regulate gold price is…(i watched this out in many games like Reborn online. Albion online etc.)

  • This part is hard one.
    Make a market…
    Not usual market. Gems market. Ppl that want to donate will sell us gems to usual F2p players. and ppl that are grinding can have some pets or even more…
    $$$ will blow up. we will face Chaos P2W maybe. or not ?
    theres a lot to think about. specially add premium. all i told i raw.
    Gold -> Gems
    Gems -> premium
    (ofc prices is not fixed they are floating every time)
    I can buy gem from the server?? WOW NICE!!! 1 gem - 1kk :))
    Finale : ( 3kk or 5kk or 15kk gold per month per player output )
    for the moment thats my best idea.
    Premium badge + 25% exp bonus + some little more benefits. Not OP not P2W.
    Premium profit.
    *Another simple idea.
    make BUFF npc that will buff for 30min like exp,drop,str,etc. everything. easy and simple.
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BEst idea i heard since i know this DS
Want to solo ? >>> low exp and rewards.
Full Party ? Good. Get this Experience.

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The S*it i have read below -.- …
specially im getting about 500k per day maybe less.
20k per quest. in one day i complete usually (lv 90-100 quests) 9-15 quests.
*(im almost not using broker) if tax will be higher ill use simply chat as i did before.
**im not buying any reset or karma potions because i dont need it. if the price wil be higher ill simple forget that this items exists. i think prices right now is balanced.
** im not rerolling because i feel that too expensive 1 quest - 1 reroll - 1 shit option.
a lot trash.
Lets make it 100k
Lets make it 1kk
lets make it 500k

30mil Income Per day
Not per Person.
ppl have to spend money simply for stuff they will need.
Right now since is started this game im just collecting money because i dont know where to waste it. Reroll ? i wasted 1kk and got nothing that was my last time. ill buy better the item i need for 500k.