Hi folks! Long time no writing here, but the less is best I’ve heard
So, let’s see and analyse some ideas.
1- I love the idea of paying more for each rb. Adding 100k for each rebirth made. RB 0-> RB 1 = 250K; RB 1 -> RB 2 350K and so on.
2- class changing… Well I honestly think this should be something that you have to think before do it so. It’s like, everyone can change class at zero cost and that’s not good. Exp penalty is just outdated. Changing class should cost way over 1kk and I’d say 5kk minimum. Then just few would change class and there won’t be class switching every once in a while or in ever class nerf.
3- As Alkanov said before, he is sick of DS and for his will DS would close right today. I truly understand him but what if uplift that DS thing? How? Oh well, easy peasy! DS difficulty and exp should vary regarding the player level and party. If a player want to solo DS, the difficulty would be decreased as well as exp. If there is a party of 10 players the opposite should happen. Way difficult and way more exp. The fee I’d push it to 20/50k (per party members - 20k solo until 50k full party of 10).
4- RP reset potion. Well this is somehow similar to class change so I’d push to 4/5kk as well.
5- there another great idea to squish money from players enchant transfer should have a fee and you can choose the fee. Like, if you put 10k gold, you’ll have 10% chance to success. If you put 100k gold, you’ll have 100% change. This is more an idea in beta stage because I think this one can be explored and give a great result.
6- Quest should have a cap. A player who stays 24h playing gets lots of cash only with quests. I’d suggest to make some kind of quest exhaust. After repeating 10x or so the same, no more gold you’ll get as reward until the 00:00h of next day.
7… I have way more ideas, but I’ll write them after. I’m working atm and don’t have much time to spend now. Sorry for fast typing, probably wrote something wrong because of that xD
Regards boys, cya arround