Before reading: Some of the suggestions below may already exist however this was my opnion on how they can be implemented, also, my English isn’t perfect. Feel free to give your opnion about the suggestions, thank you.
Delay for using a karma or any kind of potion after receiving a negative karma, some people attack or kill and one second later use a neutral or positive karma potion to avoid death penalty, wich makes the whole karma system useless. (1 hour would be fine; Counting offline time also.)
If you turn on pk, and attack someone then turn it off, you become neutral for some reason, you should get negative karma for attacking neutral/hero, (Anything around -20 should work) that way you would avoid such situations.
Cut in half the necessary quantity of materials from all quests (Or at least decrease), all quests that require x material from mobs are ridiculous, it’s more worth way 1 hour to get the killing only one.
Increase the level range of the zombies quests, many don’t know that it even exists.
Increase the yoga’s quest xp, so you actually make people want to stay online.
Premium gems crate for the last quest of the game with the silver ticket.
50% bonus xp for 24 hours after creating account(Offline time counts), this would attract new players and help the game grow.
Xp board on the wiki would be nice.
Half the xp given at DS(It’s OP.)
Increase 10 lvls of the max range before nulling the exp from mobs.
1% extra exp or drop chance for the whole party per party member nearby, will encourage players to use more parties even if they can solo, high rb people sometimes ruin your grind.
Helper system, this is more common in games with a big community, however we could try since we don’t have a proper tutorial system or anything alike, the most common thing on chat from new players are questions about where is arena/bank, class x build or how to leave arena, one of the first quests of the game and the players have difficult on doing it, it may cause embarrasment and make people rage and quit without actually playing the game. A few titles of helper to players that are noticed for helping a lot on the chat with a small symbolic reward like 10k gold per week would be fine, or even without a reward, most do it for free.
Bigger DS map, with more space between mobs spawn (Without this only wizards with AoE skills will be benefited from it, while low rbs will never stand a chance.)
Easier way to find the pc version to download. (Spend 10 minutes to find the link in a random forum page, there are people using emulators…)
Clock, so we can know what time is it also track when a quest will be available (More for pc version.)
The gold dropped by a pk goes to who killed instead of anyone being able to get. (Just like an item that goes to higher damage)
Premium gems crate untradeable. (Premium currency shouldn’t be soo easy to get, we already have rbs giving a lot of it.)
"You can rebirth!" warning after achieving level 150.
Food system that gives stactic bonuses(I’ve seen a % suggestion, that would make RB players more OP.), so players that store materials could use them. Keeping it slow (+20 stat) could make it fun, with 1 hour cooldown per use would be cool.
Cities priests restore your hp and mana when interacted with.
Possibility of changing pet sprite using gold.
Make it possible to see youself on it, would be easier to track from filters.
Online filter use last seen. (Makes sense)
Change guild name/tag option (25-50k gold would work).
Guild bank, only officers can remove items while anyone can add.(This would be nice to store 1-90 items when personal bank is full while sharing with members when they need. Could also work just like a shared personal bank.)
- Few bug reports:
I use a Linux machine and play using wine, it works perfectly, the only issue I have is that if I tab out (Shit+tab) when I return to the game it freezes and I have to force close it, however it keeps active as I noticed from online time’s quests. Also, the leaderboard doesn’t work. (Fine for me at least.)
Sometimes the mobs simple get stuck on an edge of a map’s object, so ranged classes can kill it without ever getting damaged.