The main idea is to have 12 hours of day, and 12 hours of night (with client’s darkness animation/effect)
So, let’s go to the facts:
1-We need a night/day sistem that will rotate every 12 hours, if in EU is day, in US will be night.
2-Every X days(could be a week or 3 days) the hours will rotate to not have always the same daylight time in every server.
3-We need to add effects to that day and night like for example, MOB X will be stronger at day (and weaker in night), and MOB Y will be stronget at night (but weaker in day)
4-For every time we need to configure which gonna happen apart fromo that, like EXTRA HP, Extra Damage? And will be any reward? More exp, more gold, more drop, or nothing at all only stronger/weaker?
5-The divisions of mobs will be
Stronger at night, weaker at day:
All mobs from caves (Zombie, bats, spiders, phasemask, soulmask, fire)
Ghosts, dark souls
Stronger at day, weaker at night:
Snakes, bees, mushroom, water, shamans 1 and 2, octopus, treant, golem, sands, etc.
Att: Spoiler , Kev Hemingway