Im forced to make this post since the first reaction from the staff member i tried to talk about with this topic was a waste of time since all i got as answer is i would have been crying.
After comparing the normal quests with the weekly ones i came to the conclusion that those weekly quests are quite unrewarding. Weekly quests can be only done once a week (rarity), require a lot of kills (effort/time) and are performing poorly if you compare them with other quests.
The purpose of the weekly quest was to be:
c) help new players to levelup
d) statement: “you dont need to do this quest”
a) It is challenging yes. Right now you need to kill 4500 mobs for the rewards what feels like a lot, especially to new players. But if you group up as new player it should be done quite easily.
b) Its not rewarding. (!watch math below!) On normal quests you need to kill like 50 mobs and get 45k exp, 30k gold for it. Here you need to kill 90 times more mobs and only get 2x the exp and 3x the gold of a normal high level quest. Clever people may have recognized i forgot the gem chest. Well i didnt. You get 6-12 gems for this quest (you can do only once a week) while you can do other quests which also give 6-12 gems daily. As for example the “kill 20 mobs in ds quest”.
=> The weekly quest performs poorly exp, gold, gem wise
c) Any exp helps yes. But just because a quest gives exp doesnt verify it being good or rewarding. Im quite sure a complete new player is done with a levelzone before even reaching 750mobs (ice weekly not counted as there are no more levelzones after it)
A new players levels that fast, he might not be able to finish the quest.
Another point is newbies may take any quest they can get as they dont know stuff about “is this quest good or bad”.
d) I’ve been told i should stop crying since im not forced to do this quests. Also the weekly quests were planned to be 9000 mobs to be killed in total instead of 4500 now. Therefore i should stop crying.
That logic is like saying: “hey our mmorpg has only one class to chose but lol stop crying and be happy it arent 0”
Its comparing bad things to even worse things to make it look better in first place.
Im comparing a normal ice quest, the weekly quest for skeletons and the ds gem chest quest here
Kill 50 mobs, get 45k exp, 30k gold
Kill 20 mobs in ds, get 6-12 gems
Weekly skeleton quest:
Kill 4500 mobs, get 100k exp, 100k gold, 6-12 gems
Stating out the effort/reward ratio between this 3 quests.
-> 1) Exp/Gold ratio per mob after completing 900/600
-> 2) Gem ratio per mob after completing 0,3-0,6
->3) Exp/Gold/Gem ratio per mob after completing 22,2/22,2/0,00006-0,00012
Take a “casual” player as example who play LO 2 hours/day
Lets guess he might finish the weekly quest in time.
e)Doing a normal ice quest every hour he gets like 90k exp, 60k gold per day from one quest only
f) Doing the daily ds gem chest quest he gets like 6-12 gems daily
e) 90k exp/60k gold * 7 days = 630k exp/420k gold
f) 6-12 gems daily * 7 days= 42-84 gems per week
Weekly quest: 100k exp, 100k gold, 6-12 gems per week
Weekly quest needs a major tweak. As you can see its waay to unrewarding comparing to other quests. Since it can be done only weekly its rewards should be way higher.
=> What are your thoughts on this topic?