General Crafting Ideas:
I’d like to reference the mmorpg : Ragnarok Online;
This game features rare and common drops for all enemies. Equipment and material type items. Nearly every item has a potential use throughout the players experience of the game.
I feel that Laurum would benefit from a crafting system that continuously utilizes the drops from earlier enemies. This will allow new players to take advantage of any inflation that has happened by top tier players by selling those materials to other players when they start off so they can buy gear and expand their inventory, ect.
I’m still very new to Laurum. I have been playing for around a week now, and I just hit lvl 90 when i saw this crafting post.
I would appreciate exp potions coming in multiple different types. Like
15/30/60/90/120 minute exp boost (stacks with per kill exp boost)
1k/5k/10k/25k/50k/100k Flat exp gain potion.
5/10/20/50/100/500 Additional Exp per kill (stacks with duration exp boost)
I feel that in order to be forgiving to new players, the RP/LP reset potions or scrolls should have different versions with increasing cost/materials to craft. Such as:
10-30 RP Reset
40-80 RP Reset
90-150 RP Reset
160-200 RP Reset
210-300 RP Reset
lvl 1-20 LP Reset
lvl 21-50 LP Reset
lvl 51-100 LP Reset
lvl 101-150 LP Reset
lvl 151+++ LP Reset
As far as teleport scrolls go, I would really enjoy teleport scrolls that are specific to a monster type, but wouldnt mind major landmarks. Ex:
Bat Cave Teleport Scroll
Octopus Teleport Scroll (Or you can call it SW Beach)
I personally feel because of the nature of some classes, any walking speed buffs from potions would lessen the importance of teamwork. I would not like to see any movement speed potions available to craft.
If crafts have a timer to wait for a craft to complete, please implement an experience variable for crafting specifically that allows you to “level up” crafting and give each crafting level a boost to crafting speeds.